Scratch A NOTE TAKING-APP THAT KEEPS AND ORGANIZES FILES. 

Scratch case study

Duration of the project: one day (3rd December 2020)

Roles: UI & UX design

Objective

I aimed to deliver 5 screens of high-fidelity wireframes following the concept of functionalism: clean, simple yet functional.

Brief

"Good design is as little design as possible. Less, but better - because it concentrates on the essential aspects, and the products are not burdened with non-essentials. Back to purity, back to simplicity". Dieter Rams

Visual guide

Scratch case study
Scratch case study

Final Designs

Remember what really matters is easy. Just scratch it!

  • create a reminder
  • make a note
  • take a picture
Scratch case study
Scratch case study
Scratch case study